Anim 234: Introduction to 3D Animation Techniques

Sample Syllabus (click to view)
ANIM 234: Introduction to 3D Animation Techniques
KELLOGG COMMUNITY COLLEGE

Instructor: Jim Middleton
Email:jimmiddleton@juno.com
Phone: 269-963-4945

Course Outline

I. SEM. HRS. Credit: 3
CONTACT hrs: 96

II. COURSE DESCRIPTION
Prerequisite: none
This course will explore the foundations of 3D animation environments as well as animation techniques unique to digital imagery. Students will develop a series of projects using software designed for the internet as well as other 3D computer-based platforms. Projects will explore a variety of possibilities for 3-D interactive design. Special regard will be given for portfolio development.

III. PREREQUISITE: ANIM 233 or instructor approval

IV. RECOMMENDED FOR: Art Majors and Animation Enthusiasts

V. COURSE OBJECTIVES:
Upon completion of this course successful students will be able to:

Develop an animated game using computer techniques
3. Recall the fundamental processes of animation and apply them to 3D animation techniques.
4. Recall the basic terminology unique to 3D animation (NERBs, file formats, Bezier curves); employ lighting for effect; employ various “skins” for textures
5. Apply the aesthetics of animation (including scripting, storyboarding, squash and stretch) and basic animation terminology (“overlapping action,” “squash and stretch,” “pose to pose”) to 3D techniques

6. Make use of the basics to Maya,

7. Create characters and props within a 3D environment; understand the creation of skeletons and grids
8. Save and retrieve animation material for portfolio development.
9. Students will have developed skills for critiquing their own animation projects using the terminology and methodology of the discipline.
10. Develop and maintain a student portfolio

VI. Methods of instruction will include
A. Lectures
B. Presentation of animation styles through specific examples
C. Video and slide presentations
D. Demonstration of software packages
E. Critiques
F. Individual evaluation and guidance

VII. METHODS OF EVALUATING STUDENT PROGRESS:
Grade
20%:Quizzes (100 points each)

25%: Completion of assigned projects
10%: Attendance is very important as many of the techniques to be demonstrated will represent hands-on projects with specifics demonstrated in class
30%: Completion of individual advanced 2D/3D animation project
Notice that this represents a total of 85%. The remaining 15% of your grade will be from an independent project representing a mutual agreement between the student and instructor.

All work must be completed to pass the class. This class relies on your active involvement and interest. The participant will need to work regularly on the assigned projects, both in and out of class.

Evaluation Criteria:
A =Exceptional
B =Very Good
C =Average
D =Pass
F =Fail


Percentage/Letter Grade
93-100: A
90-92: A-
88-89: B+
83-87: B
80-82: B-
78-79: C+
73-77: C
70-72: C-
65-69: D
Below 65: F

The highest final transcript grade at KCC is an “A”)




















Kcc HomeContact KCCStaffSchedulesBookmark Pagesite map